Re: [stella] Game prototype in Java

Subject: Re: [stella] Game prototype in Java
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Sat, 10 Apr 2004 15:35:57 -0700
I think this is a fantastic game idea. It reminds me a little of chipping away at the mushrooms in Centipede, mixed with Kaboom. This mixture of game components is what made Oystron so great. I think this could be a real winner if done just the right way.

Were you thinking of using paddles at all? Right now it looks like the slime moves down far too fast to keep it at bay.

I'm thinking the orange slime floor could be done like the waves in California Games.

At 05:28 AM 4/10/2004, you wrote:  is a pretty basic
implementation in Java of a game I'd like to do for the '2600.  Before
starting the '2600 version I thought it might be easier to write it in Java
and fixup the gameplay -- and see if the game idea is good enough.  My Java
is very average, so the above may be buggy and/or slow and/or not work at
Controls are

left arrow -- move left
right arrow -- move right
control key -- fire
shift key -- fire

The green stuff at top of screen is slime.
The orange stuff is slime that's solidified into ground.
Your task is to keep the slime at bay by shooting.
Slime falls to ground, increasing the ground level.
When you get to the top of the screen, game over.
When slime TOTALLY covers the screen, you get pushed to the next level.
On the next level, ground is the same as before, but you have faster slime.

To Do:
improve game mechanics with various weapons, power ups and better visuals.

Anyway, thought I'd see what people think of the idea.

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