Subject: Re: [stella] My New Project - RRampage.bin From: Erik Mooney <erik@xxxxxxxxxx> Date: Sun, 11 Apr 2004 02:42:04 -0400 |
"Clay Halliwell" <clay.h@xxxxxxx> wrote: >Actually, it seems more like the old Capcom arcade game "1942". > >Does your kernel support a scrolling playfied? Not at the moment, and I don't think it'll be possible, certainly not at single-scanline scrolling resolution. I'm planning to fake the scrolling, by using enemy graphics to display "stationary" but scrolling objects, both in and outside the river. Like River Raid's fuel tanks and buildings on the river banks - those give a definite sense of movement even in the bright-green areas where the playfield doesn't move. Also, I need the playfield where it is to cover up the edges of the screen. The player's bullets wrap around from side to side, and also the kernel actually has no way to turn off enemy bullets; when a bullet shouldn't be drawn it gets positioned at the left edge of the screen instead. The river banks hide all that ugliness; CTRLPF is set for the playfield priority to be highest. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] My New Project - RRamp, Clay Halliwell | Thread | RE: [stella] My New Project - RRamp, Lee Fastenau |
Re: [stella] Game prototype in Java, Albert Yarusso | Date | RE: [stella] My New Project - RRamp, Lee Fastenau |
Month |