Re: [stella] Horizontal scrolling demo

Subject: Re: [stella] Horizontal scrolling demo
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Thu, 13 May 2004 23:22:15 +0200
Hi there!

Ah, looks cool.

Not so hard to compute bits moves from PF0, PF1 &
PF2... but it might be a nightmare to do an
assymetrical one !

I assume with assymetrical you mean using the playfield in reflected mode? (Just because right now it already is assymetrical...)

BTW: since you think doing that with an reflected PF would be a nightmare, I'd suggest trying a routine using rol/ror, instead of whatever you're doing now ;-)

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