Subject: Re: [stella] Horizontal scrolling demo From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Thu, 13 May 2004 23:22:15 +0200 |
Not so hard to compute bits moves from PF0, PF1 & PF2... but it might be a nightmare to do an assymetrical one !
I assume with assymetrical you mean using the playfield in reflected mode? (Just because right now it already is assymetrical...)
Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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