Re: [stella] FadeOut

Subject: Re: [stella] FadeOut
From: Christopher Tumber <christophertumber@xxxxxxxxxx>
Date: Tue, 25 May 2004 14:14:45 -0400
I wrote:

>- If an AI is not possible, maybe some kind of one player "time trial" game where you have to collect a series of Ammo icons is the shortest amount of time possible? (Thoughts? Maybe include that anyway?)

After talking about this with Adam, I'm probably going to expand on this idea considerably using both the Ammo and a variety of assasination targets (in place of Player 2). Probably giving the player limited ammo (so you have to reload regularly) and a variety of targets to take out. Targets will have some very limited AI (move on a predetermined track, point and shoot at player) and all done against a timer.

Kinda like Metal Gear Solid for the 2600 (smile)...


Chris...


----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread