AOTM AFOS

Subject: AOTM AFOS
From: "Shrek" <matzieq@xxxxxxxxxxxxxx>
Date: Sun, 20 Jun 2004 01:53:04 +0200
Recently, I made my first try to make something playable. It took me 3 days
of almost non-stop programming, and tons of frustration. I know that at this
stage it is rather "something" than a game, but if you could look at this
(and the code) I'd be extremely grateful. This code is probably the most
inefficient code you all ever seen... but I had to start with something. I
wonder if there are some hints about optimization I could use.

AOTM AFOS means Attack Of The Mighty Aliens From Outer Space (it's not meant
to be funny, just a kind of title that people invent at 3 a.m. trying to
make Atari play music).

Matzieq

P.S. There are plenty more ideas of another games coming to my mind;) Could
anyone tell me where I can find more about sprite positioning and "reusing"
these objects? (I mean, making 128379278 aliens out of 2 players).

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