Subject: Re: [stella] AOTM AFOS From: "Kroko" <Nil.Krokodil@xxxxxxx> Date: Sun, 20 Jun 2004 02:15:03 +0200 |
Hi ! Maybe you don't want comments on the game itself, but is it by design, that the shots don't start at the position where the spaceship is ? The game is black and white on PAL, maybe you can drop one scanline ? The title screen is colored, but the game screen is black and white. And if I hold down the "game reset" then the game stops. Maybe you can still redraw the title when the button is down and start the game when it is back up ? Kroko. ----- Original Message ----- From: "Shrek" <matzieq@xxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxxxxxxxxx> Sent: Sunday, June 20, 2004 1:53 AM Subject: [stella] AOTM AFOS > Recently, I made my first try to make something playable. It took me 3 days > of almost non-stop programming, and tons of frustration. I know that at this > stage it is rather "something" than a game, but if you could look at this > (and the code) I'd be extremely grateful. This code is probably the most > inefficient code you all ever seen... but I had to start with something. I > wonder if there are some hints about optimization I could use. > > AOTM AFOS means Attack Of The Mighty Aliens From Outer Space (it's not meant > to be funny, just a kind of title that people invent at 3 a.m. trying to > make Atari play music). > > Matzieq > > P.S. There are plenty more ideas of another games coming to my mind;) Could > anyone tell me where I can find more about sprite positioning and "reusing" > these objects? (I mean, making 128379278 aliens out of 2 players). > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://stella.biglist.com > --+---------------------------------------------------------------- > You are subscribed as: nil.krokodil@xxxxxxx > To unsubscribe, send email to: > stella-unsub-112306@xxxxxxxxxxxxxxxxxx > Or go to: > http://stella.biglist.com/unsub/stella/nil.krokodil@xxxxxxx > --+--
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