Subject: AOTM AFOS New Version From: "Shrek" <matzieq@xxxxxxxxxxxxxx> Date: Fri, 2 Jul 2004 15:48:51 +0200 |
Here (attached) is the skeleton of the new version. It's almost completely
playable, you earn points, lose and earn lives. I didn't change sound, but I did
improve the playing routines. I'm very proud, that it does everything like the
last version, using just 1 line kernel, and not needing to borrow lines from the
visible frame for the calculations. This is mostly because I improved the score
calculations routine, and displaying sprites (that is, I read Andrew
Davie's tutorial more carefully;). Also, I made it 2K, 'cause
it's just a bit over 1K.
There are a few problems, though.
1) Ufo changes colours from time to time. I can tell why is it done when it
goes to the right edge of the screen, but why is it going brighter sometimes?
Mystery to me.
2) When I added couple of instructions to the overscan, the ufo was
behaving weirdly. It changed X pos. by a few pixels from time to time. Why? Does
it mean that overscan is full of code? I thinked of adding some variations to
the game, like faster missiles, missiles that keep Xpos with ufo, or missiles
that chase player. If the overscan is full, where will I insert all these?...
poor me.
3) The sound routine is called by jsr. When I tried to insert it right in
the place in which it was called (deleting jsr Sound_Routine), the score lines
were messed up until player earned first point. What the....?!?
Also, here is what I plan to do with it:
1) Some variety, as I've written above.
2) Title screen, as before, probably the same music. I like that tune,
however, I've meant to compose something different, than what I got made
;)
3) More fancy death kernel, with ship explosion. And it WILL apperar when
the last life is lost, I promise:)
4)....any suggestions?
Anyway, I'd really like to thank you all for finding some time to look at
these little "somethings" that I produce, and call "my games"...
Maciej
|
Attachment:
aotmafos_take_3.zip
Description: Zip compressed data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: Aw: RE: [stella] More horizonta, Manuel Rotschkar | Thread | Odp: [stella] AOTM AFOS New Version, Shrek |
AOTM AFOS Problems, Shrek | Date | Odp: [stella] AOTM AFOS New Version, Shrek |
Month |