Re: [stella] Fall Down release candidate

Subject: Re: [stella] Fall Down release candidate
From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx>
Date: Sat, 4 Sep 2004 18:39:31 +0100 (BST)
Erik Eid said:
> You'd be surprised at the space some of the people on this list can
> squeeze
> out given the opportunity.  :)  The release candidate is more
> appropriately
> when you feel your creation is done and there's nothing more to do to it.

Yeah, I know I've been saying it's "almost done" since the first release
on the AA forum in June.  I'm just used to following the standard
logarithmic versioning system, you see :)  (v0.9, v0.99, v0.999, etc)

That said, is there anything else that really needs adding?  I really /am/
out of ideas at this point.

> Speaking of the power-ups, is there supposed to be an upper limit as to
> how
> many you can collect?  I've noticed that after collecting a few, when I
> grab
> another, I lose them all.

That was intentional, yes.  Maybe it should wrap back to 1 instead of 0...?

> There might also be a bug in this limit.  I found that one some occasions
> I
> could only collect three, but in others I could have four.

That happens on the single player mode; the level four thing needs a
second player to exchange places with.  Now that I think about it, it
might be better to have an alternate function for that mode, instead of
limiting the power-ups.

> Very nice.  Unfortunately I don't have a Cuttle Cart II with which to
> transfer
> it to my 7800 to try out, but such a feature is a good addition.

Well, I'm glad you think so.  I mainly just wanted something to take up
the remaining rom space (though it needed a little more than I

> I have only one cosmetic suggestion.  Please either tone down the white
> background or take it out - it's really bright when it fills the entire
> screen.

Ok, I left that one in because I wanted people to notice when a hard
section is coming - white means one hole per line.  But I'll darken it... 
light gray would work just as well.


Current Thread