RE: [stella] Atari to re-release a whole bunch of stuff

Subject: RE: [stella] Atari to re-release a whole bunch of stuff
From: "Bob Colbert" <rcolbert@xxxxxxx>
Date: Tue, 7 Sep 2004 20:29:27 -0500
My guess is that it will be the real code running on a miniaturized
version of the 2600 hardware.  I recently picked up a "Super Joy"
joystick at the mall that has 100+ NES games in it (and it even has a
cartridge slot albeit a Famicom slot).  The entire NES is in the
controller, and while I don't have the actual adaptor to allow me to
plug NES games into the slot, reviews on the web state that the games
work.  If they can do that with the NES, then the owners of the original
2600 chipset could easily have them miniaturized.  I've kind of become a
collector of the "system in a joystick" releases that have come out
recently.  I'm sure you have all seen the new 2600 games in a paddle
released by Jakks Pacific, in a 1 and 2 player version.  I haven't
picked either up yet, but they look fun!  It would have been wonderful
if the Atari console had a cartridge slot, allowing us to use the nice
RCA out instead of the modulated video we now live with.  (Yes, I know
about the video hacks)


> -----Original Message-----
> From: Albert Yarusso [mailto:albert@xxxxxxxxxxxx]
> Sent: Tuesday, September 07, 2004 8:01 PM
> To: stella@xxxxxxxxxxxxxxxxxx
> Subject: Re: [stella] Atari to re-release a whole bunch of stuff
> Hello,
> On Sep 7, 2004, at 7:44 PM, Jacob Rose wrote:
> > Albert Yarusso wrote:
> >> While I don't (yet) know specifics about the hardware, I highly
> >>  it is actually compatible with 2600 and 7800 software.  It's
> >> some off-the-shelf solution that they programmed the games from
> >> scratch  for [...]
> >
> > Really! Wouldn't that be a lot more work than using an existing
> > emulator, a la Activision Anthology (where your name appears in the
> > credits, I noticed!), even for a few (20) games?
> Not necessarily, creating new 2600/7800 hardware from scratch that is
> 100% compatible with existing games is no small feat.  For a product
> like this they can save a ton of money on hardware engineering by
> an existing solution that integrates graphics, sound, input, a/v
> output, and CPU into one package (chip), and then they would just
> program the games from scratch.  Keep in mind that the Activision
> Anthology needs a more expensive game console or computer to run on,
> whether that be the GBA, PS2, PC, Mac, etc. These systems have enough
> power to emulate the 2600 (and just barely in the case of the GBA).
> All these games are relatively simple by today's standards, so
> "simulating" them is not that difficult.  Now, simulating them
> ACCURATELY requires more effort.  We'll have to wait to see how close
> the games are to the original.  Any differences will likely only be
> noticed by the hardcore classic gamers.  :)
>   ..Al
> >
> >>  I'll put up a review on AtariAge once I get my hands on one.
> >
> > I look forward to it!
> > Jacob
> >
> >
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> ____________________________________________
> Albert Yarusso,
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