Subject: Re: [stella] Jumpman: Easy Does It|
From: David Galloway <davidgalloway@xxxxxxxxxxxxxx>
Date: Fri, 17 Sep 2004 15:24:39 -0700
You know, it might not work out given the different level of skill we all have but this might be an ideal project for a distributed approach. Perhaps you can get a level done and then farm out levels which are similar and move on to some of the more challenging levels. Perhaps in a larger group we could tackle more of the game. I have to admit that Jumpman style games are my favourite.
Hm... no flicker on Jumpman, but probably worst case scenarios where it can go down to 20 Hz for bombs/ropes and enemies on certain levels.
Well, I still have no clue where the real overkill starts. A fully assymetrical Playfield with two sprites to draw and all three particles might simply not work out, depending on the enemies number, movement schemes or level layout...
On mirrored levels repositioning might possibly reduce flicker, for example.
I fear I'll end up programming 20 separate games, one for each level... ;-)