Subject: Re: [stella] Fall Down RC testing From: KirkIsrael@xxxxxxxxxxxxx Date: 29 Sep 2004 02:52:21 -0000 |
> > Aaron said: > > I think I actually could do that without too much trouble... the AI could > > be limited to only thinking on every second or fourth frame. Really the > > main problem is finding space for a new icon to put on the title screen. > > This didn't actually work... but I did manage to bring back the crappy AI > from an older version, where it doesn't move while falling. Really makes > the game very easy... Anyway, it's marked with an "EZ" on the title > screen now (aside - is the teddy bear sort of a standard symbol for > easy?). I think it is, though give how infogrames' incarnation of atari has been lately, maybe pixel perfect borrowing is a bad idea? -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "There are two adults and one child. Majority rules. Live like an animal or die." --James Israel
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