Re: [stella] Seawolf Release

Subject: Re: [stella] Seawolf Release
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Wed, 06 Oct 2004 22:15:33 +0200
Hi there!

Attached is the final Seawolf source code and a distributable
package with txt manual and PAL/NTSC binaries.
music.h is missing.

Oh... about time it wanders into the common support files... ;-)

BTW: I think I already found the bug.

When you're on youre last life and fuel or torpedos run out in exactly the same frame when the sub is hit by a torpedo, then GameOver will get called twice, thus unexpectedly *underflowing* the subs variable to 255. Then your sub will just sink and you have 255 lives to continue with...

Clearing the collission registers during the GameOver sub should fix it:

    STX CXCLR	; Add me...


Attachment: music.h
Description: Binary data

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