Subject: Re: [stella] Jumpman: Follow the leader - No good! From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Mon, 11 Oct 2004 22:12:58 +0200 |
Assuming Left/Right/Up/Down/Jump that's 5 bits + 1 byte for # frames (max 256 frames at a shot). But you can cheat, you'll never have Up+Down+Right+Left so 1111 can be jump and you're down to 1 nibble for the directions + 1 byte for # of frames.
nothing up down left right up+fire left+fire right+fire
So you can store 2 directions changes in 3 bytes. If you can set aside even 20-30 bytes you can get a pretty complex set of movements.
I dunno if that's enough, or you have that much RAM but I thought I'd mention it....
Greetings, Manuel
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Re: [stella] Jumpman: Follow the le, Christopher Tumber | Thread | Re: [stella] Jumpman: Follow the le, Paul Slocum |
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