Re: [stella] Jumpman: Follow the leader - No good!

Subject: Re: [stella] Jumpman: Follow the leader - No good!
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Mon, 11 Oct 2004 22:29:29 +0200
Hi Brian!

Perhaps you could just record a series of vectors such as `move 30
pixels to the left, move up 20 pixels, move 40 pixels to the right'.

I see, that is somewhat similar to Christophers suggestion.

Also, you could reduce the number of followers, or the distance between
them, or both... I think the original level had 3 followers? I guess it
would be too easy with only one.

Yup, the original has three followers. One is started with each of the first three bombs you defuse, so the best strategy is to move to the opposite site of the screen first without touching a bomb, so you're way ahead of the followers.

I think the original reserves a page of RAM for each of the followers. If you move too long before defusing the first bomb you'll realize that the recording will overflow for the 2nd or 3rd follower and they'll start somewhere closer behind you instead from the very beginning.


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