Subject: RE: [stella] Crazy Balloon playable (Sort of...) From: "Gary Szwiec" <gszwiec@xxxxxxxxxxx> Date: Thu, 23 Dec 2004 15:54:38 -0600 |
From: <stella@xxxxxxxxxxxxxxx> Reply-To: stella@xxxxxxxxxxxxxxxxxx To: <stella@xxxxxxxxxxxxxxxxxx> Subject: RE: [stella] Crazy Balloon playable (Sort of...) Date: Wed, 22 Dec 2004 09:00:31 -0500
> I've been working some more on this. Try moving the balloon to the top > left corner... ;-)
I did it!!! What do I get?
> It's difficult to fully recreate the arcade screens, as the resolution > differs a lot: > > 256 * 256 vs. 160 double width pixels * 192
It's been a while since I played this game in MAME, but it seems to be a very faithful port so far. :)
> I now transferred the first level structure 1:1.
>
> I think I should change it though, as with the arcades 26*26 resolution
> it's currently wasting 6 PF bits, so you'll most likely see redesigned
> levels soon. (Hm... yet another design-a-level contest?)
>
> I also feel the balloon swings a bit too wide, so this may change as well.
I recall each level in the arcade version being fairly challenging. I would
maybe only shave a pixel or two off each side of the balloon swing, if any.
It took me five or six good tries to get through your level, which felt
about right.
> > Greetings, > Manuel
It's coming along nicely. Good work! :)
-Lee
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