Subject: RE: [stella] Crazy Balloon Update From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx> Date: Mon, 28 Feb 2005 19:15:57 -0500 |
Hi Manuel, > Hm... you mean repositioning? Would be tough to do I think. I'd need to > determine a 2LK block inbetween the two spikes where there's "no balloon" > to be drawn. I forgot you're using HMPx to draw the balloon. What if you used sprites instead of HMPx for the balloon? Then maybe you could VDEL the balloon to have enough time. > Is the flicker worse enough justifying another 60-80 bytes of ROM for two > additional kernel lines? After all there's only 2 out of the 16 levels > that have them. Nah, I was just wondering if there was a way around it. Take care, Dennis Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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