Re: [stella] WIP: PlayerPal v2.0

Subject: Re: [stella] WIP: PlayerPal v2.0
From: Kirk Israel <kirkjerk@xxxxxxxxx>
Date: Mon, 16 May 2005 12:56:15 -0400
On 5/16/05, Bob Montgomery <BobM@xxxxxxxxxxx> wrote:
> As a newbie 2600 coder, something I would like to see/have is a document
> that has, in one place, all the little-documented goofy quirks of TIA.
> 
> Like the quirk that doubled/quadrupled players are positioned one pixel to the right of single-width players.
> That cost me like a week of fruitless bug-hunting.

Huh, didn't know that one....that's a reasonable canidate for the cookbook

> And a quick explanation of the black HMOVE lines: what they are and how to avoid them.

That's an even stronger canidate

> And a detailed explanation of TIA timing: at exactly what cycles you need to write the PF registers for an asymmetrical playfield (for mirrored and non-mirrored PF), etc.

On completeing PlayerPal I'd like to do a quick PlayfieldPal, which
should also be able to generate assymetrical PF code...usually what I
do now is go back to my JoustPong title screen code, though I have to
double check the timing of changing the colors.
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