Subject: Re: [stella] WIP: PlayerPal v2.0 From: Kirk Israel <kirkjerk@xxxxxxxxx> Date: Mon, 16 May 2005 12:56:15 -0400 |
On 5/16/05, Bob Montgomery <BobM@xxxxxxxxxxx> wrote: > As a newbie 2600 coder, something I would like to see/have is a document > that has, in one place, all the little-documented goofy quirks of TIA. > > Like the quirk that doubled/quadrupled players are positioned one pixel to the right of single-width players. > That cost me like a week of fruitless bug-hunting. Huh, didn't know that one....that's a reasonable canidate for the cookbook > And a quick explanation of the black HMOVE lines: what they are and how to avoid them. That's an even stronger canidate > And a detailed explanation of TIA timing: at exactly what cycles you need to write the PF registers for an asymmetrical playfield (for mirrored and non-mirrored PF), etc. On completeing PlayerPal I'd like to do a quick PlayfieldPal, which should also be able to generate assymetrical PF code...usually what I do now is go back to my JoustPong title screen code, though I have to double check the timing of changing the colors. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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