Subject: RE: [stella] WIP: PlayerPal v2.0 From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Mon, 16 May 2005 22:05:02 -0400 |
>And a quick explanation of the black HMOVE lines: what they are and how to >avoid them. FWIW, I have been looking at Activision's Decathlon. Anyway, this game does one of two things: 1. Set COLUBK to 0 for the scanline, OR 2. Put a STA HMOVE after every STA WSYNC, OR 3. If not using STA WSYNC, make sure a STA HMOVE occurs early in the scanline. There may be better ways, as this method doesn't really avoid them at all, it just makes the left 8 pixels or so always black. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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