RE: [stella] Stella 2.0 alpha 1 available

Subject: RE: [stella] Stella 2.0 alpha 1 available
From: "Fred Quimby" <c9r@xxxxxxxxxxx>
Date: Tue, 21 Jun 2005 02:55:24 -0400
So far this looks really good - I like the GUI, and it seems to be faster.  
However, I may be stupid, but I can't figure out how to invoke the debugger. 
  Either I need a kick in the right direction, or a kick somewhere else for 
not seeing something obvious.

>All of you who have been waiting forever for a proper debugger for the
>VCS, here's something for you. This is a pre-release Windows binary,
>from current Stella CVS code. It has the debugger it its half-finished
>state (see docs/Debugger.txt inside the zip file).
>Download from and enjoy :)
>We're releasing this now for a couple of reasons. First, it's already
>useful as a debugger: All the basic features of a "machine language
>monitor" are there. Second, we're doing this for you, the [stella]
>collective, to use... so we want your feedback. Let us know what you
>think. If you have an idea for a new feature or a better way to implement
>something, we want to hear from you. If you find a bug, we also want
>to hear about it (though we *know* this pre-release is full of bugs and
>untested code, so that's less important).
>Linux and other non-Windows users: there's only a Win32 binary in this
>archive, but you can always check out the latest CVS source and build
>your own.
>I'm not sure if there are any 2600 devs on AtariAge who aren't also on
>this list, but if there are, would somebody post this there so they can
>have a look?
>Here are Stephen's release notes:
> > Now a few notes:
> >
> > 1)  Fullscreen OpenGL mode is currently a but strange in Windows.
> > Better not to use it right now.
> >
> > 2)  Documentation isn't quite complete, so there's probably
> > functionality there that isn't explained.
> >
> > 3)  Obviously, a lot of stuff isn't done yet.
> >
> > 4)  And finally, it may crash :)  Seriously, there's an OpenGL lockup
> > bug that I haven't tracked down yet.
> >
> > Let me know what you think.  Advice/comments are welcome.
> >
> > Steve
>Have fun!
>Archives (includes files) at
>Unsub & more at

Archives (includes files) at
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