RE: [stella] Stella 2.0 alpha 1 available

Subject: RE: [stella] Stella 2.0 alpha 1 available
From: Mike Smith <msmith@xxxxxxxxxxxxxxxx>
Date: Wed, 22 Jun 2005 07:31:02 -0400
I am new to the Stella List.  How to I find Stella 2.0 alpha?  I cannot
locate any download sections. Any help would be greatly appreciated.

Thank you,

Mike Smith

  -------- Original Message --------
  Subject: Re: [stella] Stella 2.0 alpha 1 available
  From: "B. Watson" <atari@xxxxxxxxxxxxxx>
  Date: Tue, June 21, 2005 7:44 pm
  To: stella@xxxxxxxxxxxxxxxxxx

  On Tue, 21 Jun 2005 richbon-lists4800@xxxxxxxxxxxxxx wrote:

  > Stella 2.0 alpha is very VERY cool.  This is already coming in
  > handy.

  That's good to hear. I was hoping someone besides me thought it would
  be useful.

  One thing to be aware of: the version you have probably has a couple
  bugs that affect the disassembly. Symptoms are incorrect hex bytes in
  disassembly, and incorrect disassembly of zeropage,x instructions..
  these are fixed in the latest CVS.

  > One question - the docs say it can import symbol files, but I don't
  > any way to make use of them within the debugger, even in a limited
  >  Is it able to make any use of the symbol file at this point, or is
  > that still in the works?

  Try "loadsym filename". You should get "loaded filename OK" if it
  or "unable to load filename" if not.

  Also, try renaming the symbol file so it has the same name as the
  cartridge, only with .sym on the end. Assuming that wasn't something
  that I added after the alpha release, Stella should load the symbol
  file automatically (though it won't tell you so).

  Once the symbols are loaded, they should show up in the disassembly.
  you should be able to refer to them in commands: "break mainLoop" if
  you have a label called mainLoop, for instance.

  If at this point you still can't get it to work, it's possible we
  a buggy alpha binary. Wait a few days, we'll eventually put out an
  2 release. The symbol handling has undergone some major surgery in
  current CVS version (partly to avoid memory leaks, partly to fix a
  of bugs).

  I'm about to add a way to define symbols from within the debugger,
  save them into a new symbol file. Hopefully this will be useful for
  the guys who disassemble commercial games (hi, Dennis!)

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