Subject: RE: [stella] Stella 2.0 alpha 1 available From: Mike Smith <msmith@xxxxxxxxxxxxxxxx> Date: Wed, 22 Jun 2005 07:31:02 -0400 |
I am new to the Stella List. How to I find Stella 2.0 alpha? I cannot locate any download sections. Any help would be greatly appreciated. Thank you, Mike Smith -------- Original Message -------- Subject: Re: [stella] Stella 2.0 alpha 1 available From: "B. Watson" <atari@xxxxxxxxxxxxxx> Date: Tue, June 21, 2005 7:44 pm To: stella@xxxxxxxxxxxxxxxxxx On Tue, 21 Jun 2005 richbon-lists4800@xxxxxxxxxxxxxx wrote: > > Stella 2.0 alpha is very VERY cool. This is already coming in quite > handy. That's good to hear. I was hoping someone besides me thought it would be useful. One thing to be aware of: the version you have probably has a couple of bugs that affect the disassembly. Symptoms are incorrect hex bytes in the disassembly, and incorrect disassembly of zeropage,x instructions.. but these are fixed in the latest CVS. > One question - the docs say it can import symbol files, but I don't see > any way to make use of them within the debugger, even in a limited way. > Is it able to make any use of the symbol file at this point, or is > that still in the works? Try "loadsym filename". You should get "loaded filename OK" if it works, or "unable to load filename" if not. Also, try renaming the symbol file so it has the same name as the cartridge, only with .sym on the end. Assuming that wasn't something that I added after the alpha release, Stella should load the symbol file automatically (though it won't tell you so). Once the symbols are loaded, they should show up in the disassembly. Also you should be able to refer to them in commands: "break mainLoop" if you have a label called mainLoop, for instance. If at this point you still can't get it to work, it's possible we released a buggy alpha binary. Wait a few days, we'll eventually put out an Aplha 2 release. The symbol handling has undergone some major surgery in the current CVS version (partly to avoid memory leaks, partly to fix a couple of bugs). I'm about to add a way to define symbols from within the debugger, and save them into a new symbol file. Hopefully this will be useful for the guys who disassemble commercial games (hi, Dennis!) -- B. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com ------------------------------------------------------------------------ You are subscribed as: archive-stella.biglist.com-stella@xxxxxxxxxxx Unsubscribe here or send email to this address.
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