Subject: RE: [stella] Stella 2.0 Alpha 2 available From: "B. Watson" <atari@xxxxxxxxxxxxxx> Date: Tue, 28 Jun 2005 09:27:44 -0400 |
On Tue, 28 Jun 2005, Fred Quimby wrote: > I was working on finding a better place for the code when I mucked up the > code and got busy and had to put it aside. So it's good that you've got the > code now because it probably makes the most sense being in the debugger > anyway than wherever I might have put it. Actually it'll probably get moved out of the debugger: Steve is planning to make debugger support a compile-time option (it involves some overhead, so if you're not going to use the debugger it's better to leave it out). I think frying will be of interest to everyone, not just developers... > To set the frying flag, I hijacked the fire button event on the driving > controller (which also would have needed changing!) So the frequency at > which the code runs could have been connected to the event handler instead > of the frame rate. If a single click or a few clicks are enough to > duplicate some documented results, there's no reason to fix it if it ain't > broke... Did you keep notes, when you were actively working on it? I tried a lot of games last night, and was only able to replicate maybe half of the documented effects for the games I tried.. I was looking at http://www.digitpress.com/faq/vcstrick.htm Of course, I didn't keep notes either :) -- B. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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