Subject: Re: [stella] which way to turn? From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx> Date: Fri, 22 Jul 2005 00:17:56 -0400 |
Kirk Israel said: > So I'm trying to get something a bit like combat biplanes. And I've > been musing on this problem: how would I get, say, an onscreen heat > seeking missile to work? > > Basically, it has to know if it should turn left or right to get to the > target. Hey, I have something useful to say for once! :) Take the missile velocity, that's one vector. Then take the distance from the missile to its target, that's another vector. Take their cross product, i.e. y1*x2 - y2*x1. If it's negative, you turn one way, if it's positive you turn the other (I forget which is which, but it should be easy to figure out). I did this in a Palm game once and it looks cool... -Aaron Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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