RE: [stella] Compiling distella on OS X -- real dirty

Subject: RE: [stella] Compiling distella on OS X -- real dirty
From: "Fred Quimby" <c9r@xxxxxxxxxxx>
Date: Sat, 30 Jul 2005 20:09:54 -0400
>Nice minigame, BTW. Fast and furious, and it gets damn difficult after
>the second boss. Is this the finished game, or are you still tweaking it?

It is basically finished, but a month or so ago I discovered Thomas's 
amazing "combined score digits" trick which saved 16 bytes.  I'm not sure 
that I can add much functionality with 16 bytes, so I'll just add a bell or 
whistle or something.


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