Subject: RE: [stella] Compiling distella on OS X -- real dirty From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Sat, 30 Jul 2005 17:16:54 -0400 |
> > I had to stop using the existing OS X port posted last year because it >often > > failed - it would end up hanging and creating extremely large files >about > > 10% of the time - on the order of a few hundred megs - before I could >kill > > it. > >Not sure if this is the same bug or not, but I found that distella will >print 2^32-1 spaces (about 4 gigs worth) whenever it encounters an illegal This sounds logical - the files did seem to have endless spaces in them and they always occured at the same place in the same files. The DOS version I have must have the bug fixed, since it doesn't print the spaces. It always fails to disassemble of my 1k minigames (not that I need to disassemble it, but still.) Here's the game anyway. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com [demime 1.01d removed an attachment of type application/x-zip which had a name of Zirconium.zip]
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