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Re: [Virtools] Floor detection problem



Ok, here's what I did in my game when the character jumps on a cable car
that goes above the ground:

When the character gets into the cable car (elevator in your case) turn OFF
the Character Keep On Floor V2 BB, then set the elevator as Parent to the
character. When the elevator starts to move, so will the character. When the
elevator stops, set the characters parent to null and turn on Character Keep
On Floor V2 again, now with the upper floor as Floor.

Hope this works, it does for me.

Rickard





> I'm making a testcreation, a game like the good old Mission Elevator
> known on the atari an C64.
> Now My big problem is, if my character moves into an elevator, he don't
> choose the elevator as floor, he jump up to the next upper floor. I've
> changed all relevant parameters, but I can't eliminate that error.
> Can someone help me??
>
> p.s: the character is an Biped out of 3DSMAX.
>
> THX Jonas
> --
> E-mail for everyone! http://www.bluemail.ch/ powered by BlueWin
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>
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