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Re: [Virtools] additional loading of entity-files?
- Subject: Re: [Virtools] additional loading of entity-files?
- From: "Araya" <araya@easynet.fr>
- Date: Tue, 5 Dec 2000 15:43:53 +0100
Yep,
you can create a building block that load a objects in your running level.
The problem will be to reference those loaded object in your already created
composition.
Ex: if you want to load an object, and then rotate it (every thing append
during run-time).
How do will you reference the object to make it rotate with the rotate
building block ?
Several solution can be used, one of them (in 1.0.1 version) is for example
to automatically replace all your level's parameters which name match the
loaded object name, by the loaded object itself. Do this in the code of your
custom load building block.
Other solutions use Data Arrays...
If you write your one player (for a CD game for example) you can also
perform all this work in the code of your player itself, and synchronize
your content with message for example).
The best solution will depend on what you really what to do and in which
context, but dynamically loading an object won't cause crashing.
----- Original Message -----
From: <madness@3dmadness.de>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Monday, December 04, 2000 1:18 PM
Subject: [Virtools] additional loading of entity-files?
> Hi all
>
> I´m using N**o 1.0.1.232.
>
> Is it possible to load when needed files of 3d entities while the
> application is running, with SDK?( i. e. a race game with different
> parcours).=embed files containing 3d objects.
> or, a bit harder, to program a level/environment creation tool in a
> game?(i. e. a parcours creation tool)=embed files containing 3d
> objects with changeable parameters
> Can I do this with SDK?
> anybody thinked about, or have done this?
> thx i. a.
> jan
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