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Re:Re:[Virtools] additional loading of entity-files?(nmos seperated?)



Hi all
thx for ya prompt replies.

Do I understand right:
load an entity and an attached array containing a list of the entity´s 
used parameters will make it possible. & also I got to set my 
scripts with arrays parameter ( so called placeholder BBs) linked to 
the parametric opertation BB in my main (default file) script.
And i got to write( in c++) a BB script that loads the file(scripting is 
as technical support has written)and the attached array file?

My entity´s *.cmos are mostly much more in Kb than the nmo 
file... should I load them (or is it to write "inline" *.nmos,[only for 
entities] which are then only a part of the size the cmo was before)?

&    it is not possible to have "exported" parts of a big *.nmo 
started when the parts are used (probably with their included 
scripts).

=>Import as place/scene/level BB for a *.nmo(incl. its script) is the 
way, may be in form of a tree but with possiblity to go back.
Problems for the internet is may be then an additional loading time,
like the old playstation:First the main menu and then loading time 
for the levels.

thx for discussion i. a.

Jan

 
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