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Re:Re:[Virtools] additional loading of entity-files?(nmos seperated?)
- Subject: Re:Re:[Virtools] additional loading of entity-files?(nmos seperated?)
- From: madness@3dmadness.de
- Date: Thu, 7 Dec 2000 19:25:24 -0000
Hi all
thx for ya prompt replies.
Do I understand right:
load an entity and an attached array containing a list of the entity´s
used parameters will make it possible. & also I got to set my
scripts with arrays parameter ( so called placeholder BBs) linked to
the parametric opertation BB in my main (default file) script.
And i got to write( in c++) a BB script that loads the file(scripting is
as technical support has written)and the attached array file?
My entity´s *.cmos are mostly much more in Kb than the nmo
file... should I load them (or is it to write "inline" *.nmos,[only for
entities] which are then only a part of the size the cmo was before)?
& it is not possible to have "exported" parts of a big *.nmo
started when the parts are used (probably with their included
scripts).
=>Import as place/scene/level BB for a *.nmo(incl. its script) is the
way, may be in form of a tree but with possiblity to go back.
Problems for the internet is may be then an additional loading time,
like the old playstation:First the main menu and then loading time
for the levels.
thx for discussion i. a.
Jan
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