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[Virtools] xsi 2.1 question



>  
> Hi List,
>  
> yes, I'm still bothering with the Multi Mesh Morpher ;-)
>  
> I finally got the time to install the 2.1 update and play with the new
> Multi Mesh Morpher and the Relative Morphing option. Works just great!
>  
> I was also surprised when I realized that the export of mesh
> deformations using the Skin Modifier is now being supported by the
> latest Max exporter.
> It's great that you finally support this since it is a real opportunity
> for users without Character Studio.
>  
> Now for the tricky part. I want to use these two features together on
> one mesh:
> I use the mesh deformation with the Skin Modifier to smoothly deform the
> neck of my character when the head rotates. I then want to use the Multi
> Mesh Morpher to trigger facial expression. However this does not work. 
> If I remove the Skin Modifier in Max and re-export the scene I can use
> the Multi Mesh Morpher as intended but have no neck deformation.
> I also tried to export the mesh as character and 3d object, no
> difference.
>  
> Any ideas?
>  
> Thanks, Volker
> 
> =========================
> ==== 
> Volker Helzle
> Lead Artist - Content Team Los Angeles
> Eyematic Interfaces Inc.
> Phone: (310) 342 2944 + 242
> Fax:     (310) 342 2952
> volker.helzle@eyematic.com 
> =========================
> ==== 
> 
>  
> 

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