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Re: [Virtools] New Multi Mesh Morpher in combination with mesh deformation (Skin Modifier) ...



Hi All,
 
The skin & bones process occures after all behavioral processing, and flatten out all mesh modifications.
The only way to make it work in combination with the multi-mesh morpher would be to change the code of the "multi-mesh morpher" so it can detect if the mesh has any skin&bones system and in this case, put the result of mesh morphing into the inner structure of skin&bones. So when the skin&bones deformation arrives, it would consider the deformed mesh as the original one.
 
But if you don't feel like doing it, I would simply suggest not making the neck and face the same mesh.
 
Hope this help,
 
Araya
----- Original Message -----
From: Volker Helzle
To: Virtools-User-Group (E-mail)
Sent: Thursday, April 11, 2002 1:28 AM
Subject: [Virtools] New Multi Mesh Morpher in combination with mesh deformation (Skin Modifier) ...

 
Hi List,
 
yes, I'm still bothering with the Multi Mesh Morpher ;-)
 
I finally got the time to install the 2.1 update and play with the new Multi Mesh Morpher and the Relative Morphing option. Works just great!
 
I was also surprised when I realized that the export of mesh deformations using the Skin Modifier is now being supported by the latest Max exporter.
It's great that you finally support this since it is a real opportunity for users without Character Studio.
 
Now for the tricky part. I want to use these two features together on one mesh:
I use the mesh deformation with the Skin Modifier to smoothly deform the neck of my character when the head rotates. I then want to use the Multi Mesh Morpher to trigger facial expression. However this does not work.
If I remove the Skin Modifier in Max and re-export the scene I can use the Multi Mesh Morpher as intended but have no neck deformation.
I also tried to export the mesh as character and 3d object, no difference.
 
Any ideas?
 
Thanks, Volker

=============================
Volker Helzle
Lead Artist - Content Team Los Angeles
Eyematic Interfaces Inc.
Phone: (310) 342 2944 + 242
Fax:     (310) 342 2952
volker.helzle@eyematic.com
=============================

 

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