----- Original Message -----From: Volker HelzleSent: Thursday, April 11, 2002 1:28 AMSubject: [Virtools] New Multi Mesh Morpher in combination with mesh deformation (Skin Modifier) ...Hi List,yes, I'm still bothering with the Multi Mesh Morpher ;-)I finally got the time to install the 2.1 update and play with the new Multi Mesh Morpher and the Relative Morphing option. Works just great!I was also surprised when I realized that the export of mesh deformations using the Skin Modifier is now being supported by the latest Max exporter.It's great that you finally support this since it is a real opportunity for users without Character Studio.Now for the tricky part. I want to use these two features together on one mesh:I use the mesh deformation with the Skin Modifier to smoothly deform the neck of my character when the head rotates. I then want to use the Multi Mesh Morpher to trigger facial expression. However this does not work.If I remove the Skin Modifier in Max and re-export the scene I can use the Multi Mesh Morpher as intended but have no neck deformation.I also tried to export the mesh as character and 3d object, no difference.Any ideas?Thanks, Volker=============================
Volker Helzle
Lead Artist - Content Team Los Angeles
Eyematic Interfaces Inc.
Phone: (310) 342 2944 + 242
Fax: (310) 342 2952
volker.helzle@eyematic.com
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