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[Virtools] New Multi Mesh Morpher in combination with mesh deformation (Skin Modifier) ...



 
Hi List,
 
yes, I'm still bothering with the Multi Mesh Morpher ;-)
 
I finally got the time to install the 2.1 update and play with the new Multi Mesh Morpher and the Relative Morphing option. Works just great!
 
I was also surprised when I realized that the export of mesh deformations using the Skin Modifier is now being supported by the latest Max exporter.
It's great that you finally support this since it is a real opportunity for users without Character Studio.
 
Now for the tricky part. I want to use these two features together on one mesh:
I use the mesh deformation with the Skin Modifier to smoothly deform the neck of my character when the head rotates. I then want to use the Multi Mesh Morpher to trigger facial expression. However this does not work.
If I remove the Skin Modifier in Max and re-export the scene I can use the Multi Mesh Morpher as intended but have no neck deformation.
I also tried to export the mesh as character and 3d object, no difference.
 
Any ideas?
 
Thanks, Volker

=============================
Volker Helzle
Lead Artist - Content Team Los Angeles
Eyematic Interfaces Inc.
Phone: (310) 342 2944 + 242
Fax:     (310) 342 2952
volker.helzle@eyematic.com
=============================

 

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