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[Virtools] New Multi Mesh Morpher in combination with mesh deformation (Skin Modifier) ...
- Subject: [Virtools] New Multi Mesh Morpher in combination with mesh deformation (Skin Modifier) ...
- From: "Volker Helzle" <Volker.Helzle@eyematic.com>
- Date: Wed, 10 Apr 2002 16:28:50 -0700
- Thread-Index: AcHg53hgT22oVJkOSeexiRqwWHmX7A==
- Thread-Topic: New Multi Mesh Morpher in combination with mesh deformation (Skin Modifier) ...
Hi
List,
yes, I'm still
bothering with the Multi Mesh Morpher ;-)
I finally got
the time to install the 2.1 update and play with the new Multi Mesh Morpher and
the Relative Morphing option. Works just great!
I was
also surprised when I realized that the export of mesh deformations
using the Skin Modifier is now being supported by the latest Max
exporter.
It's great that you
finally support this since it is a real opportunity for users without Character
Studio.
Now for the tricky
part. I want to use these two features together on one mesh:
I use the mesh
deformation with the Skin Modifier to smoothly deform the neck of my
character when the head rotates. I then want to use the Multi Mesh Morpher to
trigger facial expression. However this does not work.
If I remove the Skin
Modifier in Max and re-export the scene I can use the Multi Mesh Morpher as
intended but have no neck deformation.
I also tried to
export the mesh as character and 3d object, no difference.
Any
ideas?
Thanks,
Volker
=============================
Volker
Helzle
Lead
Artist - Content Team Los Angeles
Eyematic Interfaces
Inc.
Phone:
(310) 342 2944 + 242
Fax: (310) 342 2952
volker.helzle@eyematic.com
=============================
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