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Re: [Virtools] "getPlace" missing/ "keep at constant distance"- attenuation problem



Hi,
thank you for your quick help!

1. attenuation problem
Just testing your different suggestions. :)

2. getPlace"

>In most case, it is more useful to know in which place(s) the current
camera is. I think that in your application it's also what you really >need,
and this can easily be retrieved from the "Portl Management" building block.
Yes, this really works with a camera. But often the camera is in one place
while my character is in another, because
the cam follows with a distance of several meters. But I need the exact
place of the character. Besides sometimes this
output gives you up to three "current places".

> You should use 'PARAM OP' with:
> input 1 = Character, input2 = none
> Operation = Get referential place,
> Output = Place
OK, I tried this way but it seems that this operation just works with
objects that belong to a place.
But my character doesn' t. So I don't get any place with this paramOp.
My second try: I made the character a TransPlaceObject, assigned him to one
place and used this
ParamOp. But then I just get the place the character was assigned to.
I wonder why there is no "getPlace" paramOps for place independent
objects!!!

> Use the behavior: Enhanced Character Keep On Floor
> With the following parameter outputs you are able to check the floor:
Actually I  already use "Enhanced Character Keep On Floor". But though
there are almost 20 places I've just three different floors (all type 0).
The house consists
of  three floors lying one upon the other. But only one has got the floor
attribute.
Every time the character changes from one floor to another (using a stairway
=  type1)
the attribute is removed from the former floor and is assigned to the next
floor.
Splitting the floors in 20 single floors would complicate this process and
some others as well.
But perhaps it's the only way to manage this.


bye (und Grüsse aus Augsburg in den fernen Norden)
Katja


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