Re: [stella] POLL

Subject: Re: [stella] POLL
From: Greg Troutman <mor@xxxxxxx>
Date: Mon, 03 Mar 1997 16:17:41 -0800
Glenn Saunders wrote:
> 
> At 01:40 PM 3/3/97 -0800, you wrote:
> >BTW, in response to the original question, I have a game in the works,
> >though on hold for a while.  It's a driving/shooting game kinda best
> >imagined as Wipeout/2600.  I've got a pretty nice horizon background and
> >blocky cars that move toward and back from it in 1st person view, with
> >solid control and collision detection.  I need to work on all the gory
> 
> This by far is the most ambitious project to date.  How much memory does it
> use?  It sounds like a good candidate for Supercharger multiloads (1 load
> per track).

Maybe.  I need to devise a more efficient way to store tracks, but even
the kludgey, brute-force method I use now only takes about 500 bytes for
a decent 30+ second one lap ride, and the rest of the code is pretty
straightforward (eg. small) so far.  I figure if I keep the sounds real
simple, I could do a standard 2K game with quite a few challenging
tracks by building from track section templates.  The big problem with
this game is good perspectives and motion (basic algebra is a bitch in
6502, never mind applied geometry and physics).  I suppose I should take
apart and study Pole Position and Enduro to try and swipe some good,
basic ideas to move on from, but that's the sort of thing I haven't much
time for these days (and got stuck on with some flaky Unix problems when
I thought of doing it a while back).

I'm tempted to set this aside and just do something simpler--just to
have something completed, but I think the last thing I need right now is
yet another brand new project ;)  Before starting this game I did a
bunch of fairly playable demos to get the feel of things, including
something pretty similar to Space War and a Pong game where you shoot at
the ball to hit it (that one was devised simply to make me use *all* the
graphic objects simulataneously), but felt that wasn't where I wanted to
go.  I'll get this done someday.

--
mor@xxxxxxx
http://www.crl.com/~mor/

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