Re: [stella] Color-cycling

Subject: Re: [stella] Color-cycling
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Fri, 25 Jul 1997 17:21:51 +0100
At 17:24 -0700 24-07-1997, Nick S Bensema wrote:

>In Pitfall, for example, every color register went through something like
>this:
>
>       LDA ColorToGet
>       EOR $88
>       AND $87
>       STA ColorRegister

They wasted 6 cycles for not so useful things like color cycling and b/w,
and still could write a single-scanline resolution game... >:-(

While we're on the subject... couldn't the b&w mode have been done in
hardware, sending the Chroma signal of the TIA throught the switch?

P.






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