Subject: Re: [stella] Color-cycling From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Fri, 25 Jul 1997 17:21:51 +0100 |
At 17:24 -0700 24-07-1997, Nick S Bensema wrote: >In Pitfall, for example, every color register went through something like >this: > > LDA ColorToGet > EOR $88 > AND $87 > STA ColorRegister They wasted 6 cycles for not so useful things like color cycling and b/w, and still could write a single-scanline resolution game... >:-( While we're on the subject... couldn't the b&w mode have been done in hardware, sending the Chroma signal of the TIA throught the switch? P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Color-cycling, Nick S Bensema | Thread | Re: [stella] Color-cycling, PatMan |
[stella] Game update: PCMSG 2.2 (bi, Piero Cavina | Date | [stella] Remember this game?, Greg Troutman |
Month |