R: R: [stella] Status: RESCUE.BIN

Subject: R: R: [stella] Status: RESCUE.BIN
From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 14 Aug 1997 21:18:13 +0200
> Da: Nick S Bensema <nickb@xxxxxxxxxxxx>
> A: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
> Oggetto: Re: R: [stella] Status: RESCUE.BIN
> Data: mercoledì 13 agosto 1997 23.43

(Nick mailed this to me privately, or maybe he forgot to do a "reply to
all", but I think it's interesting for the whole list...)

> This brings to mind another 2600-esque trick played on the Commodore 64,
> this time not to make up for a lack of sprites but a lack of color.  The
> game "Creatures" created "grayish" versions of colors by interlacing
them.
> Perhaps you could do the same to certain objects in order to make up for
> the shortfalls of the 2600's palette; there is also no grayish-purple
> in the TIA.  Though on emulators, the difference in sync rates would
> "give it away".

Ciao,
 P.


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