Subject: Re: [stella] Oystron 2.8 From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg) Date: Tue, 23 Sep 1997 16:05:36 +0200 |
I think you are overdoing the difficulty a bit in this version. After playing the previous versions quite a bit it wasn't that hard for me, but a novice player might get frustrated with it. The blocky aliens should be a lot easier to kill. When they start pushing the pearls up, you have to go right after them. During that time all other aliens and bombs can remove your pearls. This is like erasing the playfield randomly. Since the blocky aliens have such a big impact, it takes much too long to get rid of them. Also the warp mode should be slower, at least in the early levels. The waves of oysters are apearing randomly and also moving at different speeds. Therefore it is pretty hard to avoid them, when the ship has speedup/slowdown movement. I think the current version is too fast for moneuvering through the aliens, especially when the warp mode starts pretty unexpected out of a different game mode. The bomb mode shouldn't have autofire. When you move around with the button pressed, a bomb is set in every square, that you move over. I think it would be better, if you have to press and release the button for each bomb individually. Ciao, Eckhard Stolberg -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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