Re: [stella] Oystron 2.8

Subject: Re: [stella] Oystron 2.8
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Wed, 24 Sep 1997 22:55:19 +0100
At 16:05 +0200 23-09-1997, Eckhard Stolberg wrote:

>I think you are overdoing the difficulty a bit in this version.
>After playing the previous versions quite a bit it wasn't that
>hard for me, but a novice player might get frustrated with it.

Thanks! My perception of the game difficulty is quite altered after so much
testing...

>The blocky aliens should be a lot easier to kill. When they start
>pushing the pearls up, you have to go right after them. During
>that time all other aliens and bombs can remove your pearls.
>This is like erasing the playfield randomly. Since the blocky
>aliens have such a big impact, it takes much too long to get rid
>of them.

Here are some options (remember that you can't really kill them, just push
them away)

- the player could push them faster (easy - 1 byte needed (ASL)..! :-)
- they would scroll the pearls slowlier
- they could go away after a while

What do you think...? (I like the first one...:)

>Also the warp mode should be slower, at least in the early levels.
>The waves of oysters are apearing randomly and also moving at
>different speeds. Therefore it is pretty hard to avoid them, when
>the ship has speedup/slowdown movement. I think the current version
>is too fast for moneuvering through the aliens

Maybe... but I can't slow down things, because the warp speed is obtained
multiplying any speed x 2, you know it's easy to do. I can't multiply by
0.5 or 0.7.
A solution could be to let fewer oysters appear during the warp mode...
comments?

>especially when the warp mode starts pretty unexpected out of a different
>game mode.

I don't agree here... the warp mode starts as soon as you kill the Oystron,
or always exactly after the same amount of time since the Oystron appears.
The player must learn to be ready for the warp phase.

>The bomb mode shouldn't have autofire. When you move around with
>the button pressed, a bomb is set in every square, that you move
>over. I think it would be better, if you have to press and release
>the button for each bomb individually.

You're right... it worked like that in an early version, then I removed
it... why?
Hmmm... how will I find the space to fix these things?! I want to release
it! Waaaa, when I've finished with these things let me release it!!! Sob!
:-)

P.




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