Subject: Re: [stella] Games to be shown in the documentary From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Tue, 6 Jan 1998 11:40:33 -0700 (MST) |
>On Tue, 6 Jan 1998, Piero Cavina wrote: >> I wouldn't be sure about explosions for invaders. That part of the kernel >> is rather busy. > >If you've got the missile already slamming into an invader, why isn't >there time to past a player in there? Perhaps simply make the missile wider and flashier when it's an explosion. As a missile becomes an explosion, it doubles in width, and sort of sparkles around the general area of where the invader used to be for a few frames. >> ..there's almost no free RAM! More features, like variations, or things > >Then I would resort to Supercharger RAM. I mean, this isn't a game >destined for a cartridge, is it? Let's use the tools we have available to >us. I'd use that as a last result, if it turns out Jim couldn't optimize it down to where it uses less RAM. If we do end up making this a Supercharger game, we might as well include some other features to make it more arcade-like, such as a high score and an attract-mode screen with text. Maybe even the cute little animation with the upside-down Y. Am I mistaken in remembering that arcade Space Invaders only had four-digit scores? In that case, six digits would be too many, although the arcade machine had a high score in the middle. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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