Subject: [stella] Piracy From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Fri, 9 Jan 1998 01:48:12 -0800 (PST) |
On Fri, 9 Jan 1998, Chris Cracknell wrote: > then go ahead and distribute it, if you want to make a profit doing it > then go for that too. Even though activision and atari claim they have It would be highly hypocritical of me to go ahead and release a Starpath CD without asking for permission, and even worse to take profit from it. Besides, as someone who's gotten written up in Wired magazine and is mentioned here and there on the net, I can not "hide between the cracks" like those guys burning CD-Rs in their free time. I'd rather not even suffer the finger-pointing that could result from such actions, regardless of whether I'd be liable for a lawsuit. Most of all, though, I don't feel as though I should have to stoop so low as to resort to piracy to make a buck. As much as I'd like to take credit for the Stella CD, the real people who need credit are the programmers, and this documentary is my way of showing my appreciation for their work, and legally earning me a profit to boot! As a 27 year old film grad who is kinda cutting his teeth doing low res character animations on the web, I'd like to have more genuine accomplishments to be proud of before I formally enter middle-age. I am an opportunitist and someday I hope to wind up in the higher echelons of computer animation (for TV or videogames), television production, or the emerging web/interactive TV industry. I need to spend my time wisely. The CD did not play to my creative strengths, but the documentary does. [conspiracy proposals deleted] Let me just say this regarding my stance on this sort of thing. If I start seeing bootleg CD-Rs float around, I'll blame you. 'Nuff said? My goal in life is not to supply everyone who wants to play a Supercharger game with a copy of the CD, nor do I see piracy as a proper means to that noble end. I distributed a few hundred out there which is in perportion to what can be expected from an individual with a busy life. > In your place I wouldn't let my desire to create be blocked by corporate Piracy isn't creation, it's exploitation. > bullshit. Besides, there's a certain romantic charm to being a software > pirate, especially if nobody is being hurt by the piracey. My own sense of self-worth would be hurt by the piracy. I consider myself a creative person with something meaningful to contribute to society as an artist in one medium or another. I want to be able to take full credit for what I do, and not be ashamed of it or need to distance myself from it. The CD was my first babystep towards creating something I could be proud of since I graduated from college. I can't feel as proud of it today as I was when it was released because I'm already doing more challenging work as an animator at my dayjob, or as a video editor by night. My agenda in the 2600 domain isn't to exploit the past, it's to appreciate it, study it, process it, and to build upon it. I feel much better about whatever indirect role I played in the creation of Oystron than I would feel about having any part in a shady piracy deal for profit. I am having the signature certificate award matted and framed currently at a cost of $50 (minus the engraving to be added later). I really want to encourage all of you guys to code for Stella more than anything else and if I had more free cash I'd dangle a reasonable cash award as well. It means that much to me to see stellalist be more active and to see new kernel ideas spring forth. The documentary is part of this too, which is why I'm plugging you guys by putting your games on it. Once you guys see the programmers talk about their experiences you will UNDERSTAND the stuff they went through, but at the same time, you have to look at them and realize that although some of them are out of the business, many of them went on to be CEOs of game companies and are currently highly involved in the modern industry. They have the perspective to look back at where we came from, and where we are, and render an HONEST assessment of the VCS archetecture, and how games were vs. how games are today. Listen, although they knew what they were supposed to say, not ONE of the programmers said they PREFER writing for today's systems in today's industry. Some of them expressed mourning for the lost age of "one man, one game", and the tremendous sense of satisfaction that comes from completing a pleasing VCS kernel. Many of these guys are realists and they know that they have to live in the now, but if they had more time, they'd probably be right in here with us getting back down to basics. Every VCS coder should realize that by the very nature of their autonomy and the imposed limitations on the VCS, they are creating more honest-to-goodness videogames than today's commercial publishers. As Rob Fulop said, "this system's all about gameplay". It cuts through the BS and forces you to deliver the goods. Perhaps the mainstream gaming public out there sees things in reverse, but that doesn't mean they are right. It's the mainstream public that seems content with arcades filled with nothing but fighters and driving sims and home games based around CD-Rom "spectatorware" vs. solid replay-value gameplay. Maybe you won't make any money off of your game, but you should certainly take the task of writing games for the VCS seriously, and not be ashamed to devote your free time towards it, because it really is videogaming at its purest level. I want to instill that sense of adventure in the VCS design, and the pleasure that can come from writing within the VCS environment vs. the PC or PSX domain. I don't want to just make a cheap buck on pirate-ware... --end of essay-- -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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