Subject: [stella] playfield on-the-fly updates From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx> Date: Tue, 5 May 1998 12:07:35 +1000 |
Before I reinvent the wheel, can anybody comment on the feasibility of producing a non-repeated playfield by writing PF0, PF1 and PF2 chasing the scanning beam before data required for the repeated section? Of course, there would be two lots of writes required per scan line, but I'm interested to know if its been done. What I'm asking, I guess, is when it comes to drawing the right half of the PF, does the hardware re-read the PF registers, or is it buffered internally somehow? Cheers A -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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