Re: [stella] some more optimization tips

Subject: Re: [stella] some more optimization tips
From: bwmott@xxxxxxxxxxxx
Date: Fri, 8 May 1998 21:48:00 -0400 (EDT)
> That should be 5@3
> I can't figure a 2 byte non-destructive 5 cycle delay :(
> 
> Of course, a destructive one is easy
> 
>     INC $80

If you're not using Tigervision bankswitching then you could do
an INC $3F I guess.  Which would keep you from wasting a byte of
RAM :-)  Also there seems to be some undocumented NOP instructions 
that some games use, but there doesn't seem to be a five cycle 
one :-(

Brad


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Bradford W. Mott (bwmott@xxxxxxx)          Computer Science Department
http://www4.ncsu.edu/~bwmott/www           North Carolina State University
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