Subject: Re: [stella] some more optimization tips From: bwmott@xxxxxxxxxxxx Date: Fri, 8 May 1998 21:48:00 -0400 (EDT) |
> That should be 5@3 > I can't figure a 2 byte non-destructive 5 cycle delay :( > > Of course, a destructive one is easy > > INC $80 If you're not using Tigervision bankswitching then you could do an INC $3F I guess. Which would keep you from wasting a byte of RAM :-) Also there seems to be some undocumented NOP instructions that some games use, but there doesn't seem to be a five cycle one :-( Brad -------------------------------------------------------------------------- Bradford W. Mott (bwmott@xxxxxxx) Computer Science Department http://www4.ncsu.edu/~bwmott/www North Carolina State University -------------------------------------------------------------------------- -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] some more optimization, Andrew Davie | Thread | Re: [stella] some more optimization, Jim Nitchals |
Re: [stella] some more optimization, Andrew Davie | Date | Re: [stella] Six-sprite slot machin, jeff rothkopf |
Month |