Subject: Re: [stella] Beat 'em up 05 From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Tue, 04 Aug 1998 15:08:28 +0200 |
At 09:10 03.08.98 +0200, you wrote: >Well, maybe it'd be a better choice to have multi-colored players >(color-sliced) than to have background graphics? You could still do a The reason why I don't use colour-sliced graphics for this program is, that the differently coloured body parts don't stay on the same level all the time. For example: if I use different colours for the body and the feet and then have a kicking animation frame, where the body and a foot are on the same level, the foot or the body would have to change it's colour. I don't like that. But if you can draw multicoloured animations, where every frame looks good, I will gladly use them. :-) >Also, I'm still missing the ending of your former production, Cubis. The >last version I tried showed a title screen where several options were >displayed, but you couldn't choose anything from it. So I assume it Cubis uses Supercharger features. If you run it on an emulator, you have to make sure, that you start it in SC mode. Maybe you need to get the 8448 byte version form Nick's website. The options should be chooseable with the left joystick. The only part of Cubis, that still needs to be worked on is the sound and music part, but I currently have no plans to do that anytime soon. >But talking about exploding fist, as you guys also were, I almost liked >better the "Fist II". It had some sort of adventural character, and I >sometimes STILL try to draw a map of it. I admit I got it from my >schoolmates way back then - in fact I didn't ever BUY a single original Fist II is one of the few original C64 games, that I still have. But that is mainly because it is on the same compilation CD as M.U.L.E. and Impossible Mission. :-) Ciao, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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