Re: [stella] Thrust!

Subject: Re: [stella] Thrust!
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 18 Nov 1999 12:04:33 +0100
At 11.35 18/11/99 +0100, you wrote:

>Implementation on the vcs seems very possible 
>(lot's of tables for all the (co)sinsus-values). 
>Displaying the wire and the ball (without to much 
>flicker) looks a little bit more difficult with the
>kernel i have now. 

You could just not show the wire and let the player figure it :)
I'm not joking, if the ball physics are well done, it could look not bad at


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