Subject: Re: [stella] RAM usage From: Burger <burger@xxxxxxxxxxxxxxxxx> Date: Tue, 20 Jun 2000 18:11:45 -0700 |
> From: "Ben Combee" <combee@xxxxxxxxxxxx> > Reply-To: stella@xxxxxxxxxxx > Date: Tue, 20 Jun 2000 19:32:18 -0500 > To: <stella@xxxxxxxxxxx> > Subject: Re: [stella] RAM usage > > Video Chess only needs 32 bytes for the board. Since there are fewer than > 16 chess pieces (KQBNRPx2), you can encode each square in a single nibble. > I don't know if that is how its implemented, but it makes sense. > > ----- Original Message ----- > From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Tuesday, June 20, 2000 7:18 PM > Subject: [stella] RAM usage > > >> The TIA reference says there are 45 reserved hardware registers. These > are >> mapped into the 128 bytes, right? >> Not really. The hardware addresses were locations $00-$7F (Most unused). These 128 bytes were to access the TIA and I/O (Paddle) registers. Memory was at $80-$FF (Also mapped to $180-$1FF for stack but it's the SAME memory) and it was 128 bytes of pure ram. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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