Re: [stella] Tetris brainstorming

Subject: Re: [stella] Tetris brainstorming
From: Rob <kudla@xxxxxxxxx>
Date: Sun, 07 Jan 2001 10:36:03 -0500
At 02:52 PM 1/7/01 +0100, Eckhard Stolberg wrote:
>slow 486. Therefore he wouldn't notice all the small problem that
>his game has on a real VCS or on a more modern emulator. I think
>the flickering occurs because Tetris26 doesn't do the same number of
>scanlines in every frame.

Ah.  Oops.  That's what I get for assuming.

>And for using the player graphics as collumn seperators: The
>downside of this method would be that you can't generate a
>two player version with it, and that you can't use the player
>graphics to highlight the falling piece anymore. Highlighting

I don't remember real Tetris doing that, though, does it?  A flash or
something maybe?

Rob

kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob


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