Re: [stella] Tetris brainstorming

Subject: Re: [stella] Tetris brainstorming
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 07 Jan 2001 16:01:14 -0500
>>And for using the player graphics as collumn seperators: The
>>downside of this method would be that you can't generate a
>>two player version with it, and that you can't use the player
>>graphics to highlight the falling piece anymore. Highlighting
>
>I don't remember real Tetris doing that, though, does it?  A flash or
>something maybe?

Real Tetris (arcade and Gameboy) doesn't highlight the falling pieces,
true.  What it does do is give an audio "clunk" when a piece "hits bottom"
and the player can't control it anymore.  That'd probably work fine on the
2600, I think.


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