Subject: Re: [stella] Qb/Demo background animation (semi-playable) From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Wed, 07 Feb 2001 11:16:35 +0100 |
Glenn Saunders wrote: > If you look at Save Mary, which this game has some similarities to in > playfield usage, that game appears to represent graphics as both sprite and > playfield, where the falling brick is a blocky sprite and then it becomes > playfield. That's what I meant. Or take the various Tetris variants, working with the same principle. BTW: An interesting use of a sprite/PF mixture is the plane(!) in Barnstorming. Talking about BIG moving objects, most impressive thing I've seen so far is 'Dolphin'. How on earth did they do that?!? These two very big, even animated sprites + that object in the water in the same scanline without any flicker... I bet, both the dolphin & the kraken(?) are made of one sprite + one missile, but just think how much work they must've spent to make it look that great! I think they even horizontally move & change the # (&size) of missile copies in every line for both objects!! Absolutely pushing the VCS to it's limits and even beyond :-) Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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