Re: [stella] missile vs. player copies

Subject: Re: [stella] missile vs. player copies
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Thu, 08 Feb 2001 12:41:39 -0500
On Thu, 08 Feb 2001 09:32:02 -0800, you wrote:

>At 02:30 AM 2/8/2001 -0500, you wrote:
>>Actually, a 2-char doesn't need a rewrite between; it's one copy each of
>>GRP0 and GRP1.
>
>Doing that would tie up both sprites.  I meant that maybe if you rewrote P0 
>between copies that you might still have the time to display P1 and the 
>1-bit objects on the same line.

You can't have two P0 copies immediately adjacent without the 8-pixel
space inbetween, so the only way to get a 16-pixel wide sprite is to use
one player double-width or two players single-width.  (or use a
player+missile mesh.)

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