Re: [stella] GunFight 2600: Limit broken again! Now help needed! :-)

Subject: Re: [stella] GunFight 2600: Limit broken again! Now help needed! :-)
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Fri, 16 Feb 2001 09:50:30 -0800
At 02:04 PM 2/16/2001 +0100, you wrote:
As long as there is nothing above or below the cowboy, you can disable
the missile by changing it's colour. But if you try to make the
background more interesting by adding some playfield graphics for
example, a recoloured missile would stand of against the playfield,
if you don't turn it off properly with ENAMx.

If the playfield were drawn "inverse" you could flip just the priority of the missile to get it to be under the playfield on the scanlines it shouldn't be displayed. But then I guess it and the players would constantly be triggering the collision registers, right?



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