Subject: Re: Aw: Re: [stella] Maze Craze and 650x|
Date: Fri, 24 Aug 2001 21:18:52 -0400
Andrew don't think your PUSH
demo has been forgotten or that it was done in vein. I had been looking at your
demo off and on (more off than on of course :) for sometime. I have been looking
at it trying to see how a playfield would look with PF2 using 3 colors. Of
course there is no code now but mayde soon there will be. I really need to focus
on one project/hobby :)|
BTW I remember you stating that you were limited in colors doing this demo. Why was that?
----- Original Message -----
From: TwoHeaded Software <adavie@xxxxxxxxxxxxx>
Sent: Monday, August 20, 2001 7:54 PM
Subject: Re: Aw: Re: [stella] Maze Craze and 650x
> > >I think this might be possible if you're willing to tolerate some
> > >flicker. Display each brick of one color in one frame, each brick of the
> > >second color in the second frame, and so on. Three or four colors would
> > >probably be the limit before it starts looking bad.
> > Hm, I always do forget to consider flickering when considering the 2600's
> > graphical capabilities. But it really doesn't seem feasible here; an area
> > as large as an Arkanoid wall is going to be hard on the eyes even at 30 Hz
> > flicker, and positively headache-inducing beyond that.
> Time for people to dig up my 4-colour playfield demo 'PUSH', from the
> archives long ago. It is quite feasible to have reasonable looking colour
> playfields - and this is what first popped into my mind when reading the
> above thread. Although successfully demonstrating the concept, PUSH wasn't
> well-enough received to further the concept.
> The emulators show up flicker too-well. TVs should reduce that perception
> of flicker when interlacing colour ('chronocolor' - heh!), as the phosphour
> has a much longer persistance time than a monitor. My personal opinion is
> that 30Hz flicker is OK.
> Andrew Davie, TwoHeaded Software
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