Re: [stella] Player data loading...semi newbie
Subject: Re: [stella] Player data loading...semi newbie|
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Wed, 17 Oct 2001 14:58:51 -0700
.skipDraw: ; = 19/12 (or 17/10)
But how do you handle skipdraw?
Am I correct in assuming that all sprite frames require a zero line at the
top in order to make sure the last write to the sprite clears it out? If
.skipDraw doesn't contain an LDA #0, STA GRP0 then it will continue to hold
the last line of graphics until the end of the screen otherwise.
Also, is there a build of DASM that allows one to use the mneumonics for the
illegal opcodes rather than using the BYTE syntax?
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